Red Bloon
First note: Standard first: R1The first layer in the normal bloon chain.
Bloon reference
Use this page to identify what kind of rule a bloon is testing: layer cleanup, visibility, damage type, speed, or MOAB-class health.
Quick answer
Camo tests visibility, lead and purple test damage type, ceramics test cleanup, and MOAB-class bloons test health, speed, and control.
Bloon layers
The normal layer chain, plus special layers that test damage type and cleanup.
The first layer in the normal bloon chain.
One extra layer over red.
A faster early layer.
Speed starts mattering more.
Fast leaks punish slow projectile coverage.
Bomb-only starts can fail here.
Ice-only control does not solve it.
Magic, fire, and plasma-heavy builds need backup damage.
You need lead-popping damage, not just more sharp damage.
Explosive and freeze restrictions can both matter.
Grouped rainbows test pierce and cleanup.
You need enough burst or cleanup after the shell breaks.
Properties and modifiers
Extra rules that can appear on top of other bloons.
A tower that cannot see camo ignores it.
Partial damage can become a regrow farm if cleanup is weak.
Fortified layers need more damage than their normal versions.
MOAB-class threats
Blimps that shift the problem from simple popping to health, speed, and control.
The first major blimp check.
Sustained MOAB damage starts to matter.
Slow and steady damage often needs control support.
Partial camo or lead answers often fail.
Raw damage matters more than most slow or stun plans.