Bloon reference

BTD6 Bloon Types

Use this page to identify what kind of rule a bloon is testing: layer cleanup, visibility, damage type, speed, or MOAB-class health.

Quick answer

Bloons usually test one missing rule

Camo tests visibility, lead and purple test damage type, ceramics test cleanup, and MOAB-class bloons test health, speed, and control.

Bloon layers

Bloon layers

The normal layer chain, plus special layers that test damage type and cleanup.

Red Bloon

First note: Standard first: R1

The first layer in the normal bloon chain.

Base layer

Blue Bloon

First note: Early rounds

One extra layer over red.

Contains red

Green Bloon

First note: Early rounds

A faster early layer.

Contains blue

Yellow Bloon

First note: Early rounds

Speed starts mattering more.

Contains greenFast

Pink Bloon

First note: Early rounds

Fast leaks punish slow projectile coverage.

Contains yellowVery fast

Black Bloon

First note: Early-mid rounds

Bomb-only starts can fail here.

Explosive immunitySplits into pinks

White Bloon

First note: Early-mid rounds

Ice-only control does not solve it.

Freeze immunitySplits into pinks

Purple Bloon

First note: Standard first: R25

Magic, fire, and plasma-heavy builds need backup damage.

Energy immunityFire immunityPlasma immunity
Check counters

Lead Bloon

First note: Standard first: R28

You need lead-popping damage, not just more sharp damage.

Lead layerSharp attacks fail
Check counters

Zebra Bloon

First note: Mid rounds

Explosive and freeze restrictions can both matter.

Black propertiesWhite properties

Rainbow Bloon

First note: Mid rounds

Grouped rainbows test pierce and cleanup.

Dense layered bloon

Ceramic Bloon

First note: Standard first: R38

You need enough burst or cleanup after the shell breaks.

High outer layerMany children

Properties and modifiers

Properties and modifiers

Extra rules that can appear on top of other bloons.

Camo Bloon

First note: Standard first: R24

A tower that cannot see camo ignores it.

Needs camo detection
Check counters

Regrow Bloon

First note: Mid rounds

Partial damage can become a regrow farm if cleanup is weak.

Can rebuild layers

Fortified Bloon

First note: Mid-late rounds

Fortified layers need more damage than their normal versions.

Extra health

MOAB-class threats

MOAB-class threats

Blimps that shift the problem from simple popping to health, speed, and control.

MOAB

First note: Standard first: R40

The first major blimp check.

MOAB-classSpawns ceramics

BFB

First note: Standard first: R60

Sustained MOAB damage starts to matter.

MOAB-classSpawns MOABs

ZOMG

First note: Standard first: R80

Slow and steady damage often needs control support.

MOAB-classVery high health

DDT

First note: Standard first: R90

Partial camo or lead answers often fail.

MOAB-classCamoLeadBlackVery fast
Check counters

BAD

First note: Standard first: R100

Raw damage matters more than most slow or stun plans.

MOAB-classBoss-like healthControl resistant